And it’s far less jarring given the game’s artstyle. Granted, in a more cartoony game like Bowser’s Fury, it’s nice to have that detail to begin with. It was impressive for 2007, but is lacking when compared to modern techniques. Whenever Nathan Drake would jump into a pool of water, his clothes had an almost plastic-looking veneer to simulate what damp cloth might look like. It looks to be a similar effect used in the original Uncharted: Drake’s Fortune on the PS3. ![]() While I’m not a game developer and definitely not an expert in computer graphics, the basic reflection mapping present on Mario’s cap and clothing when he gets wet lacks the realism of more modern games. ![]() The weaker hardware means that Nintendo has to use older types of effects, ones that were present during the PS3 generation. While there’s probably a layer of antialiasing to help smooth over any jagged edges, a 720p image blown up on a 4K display will present these types of artifacts. ![]() Because of the lower resolution, you can see “steps” in the pixels, making him look more blocky. Looking at Mario himself, he lacks the smooth roundness you might expect.
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